To fight boss brick, you need to kill a certain amount of black bricks, amount of black bricks you killed is under money, boss brick should say under it in black "x bb" where x is the amount of black bricks you need. (x could be 2000 or smth)
Having played this for a bit now, it seems like the game is its own worst enemy performance-wise as actually taking advantage of the many increasingly fast and scattering balls like the game wants me to makes it slow down to a crawl, which is very counter-productive when it's supposed to make progression faster. Even turning the visuals off doesn't seem to affect performance at all, so there's essentially a hard cap on speeding up progression before it instead becomes a lot slower.
I'm also a bit baffled by the boss mechanic making you not only refight every boss every time but also fight them an increasing number of times. The bosses themselves are a cool concept but adding exponentially more refights just drags out the game in a way that isn't fun and is way slower than any other form of progression. I get the skills are supposed to be special, but it's just too much and made me not want to bother.
That aside, this is a nice concept and I definitely had fun up to this point.
Progress was completly lost after restarting the browser. Don't understand why this game doesn't just use the local storage for saves or lets us export the save as a file, like basically any other game nowadays...
Wish I could export the save but clicking the button does nothing at all. Tried disabling all script- and ad-blockers and it still does nothing. It seems to be trying to use pastebin for something according to NoScript but it's not happening. I'm using Waterfox.
It seems suspiciously like you have introduced a memory leak in your recent update. After about twelve hours, I need to refresh the page or it will drop to about 1 frame every 2 seconds. I used to run for days with no speed drop and just the occasional "UNDEFINED" brick. I have yet to thoroughly investigate.
Sorry about that. There was a change on itch.io servers I wasn't aware of. I've posted a comment above that might help in recovering your lost progress.
The concept is brilliant, but as things are I feel like it peaks pretty quickly. It takes very little time for your balls to clear out entire screens so quickly that click upgrades are effectively useless (clicking as a whole sometimes is, given that powerups spawn behind ball and block objects and cannot be clicked on if obstructed), and since clicking is so unimpactful it's easy to look away until you have an absurd excess of money, which leaves me desperately wanting something like a "BUY 10" option.
BB points are entirely too easy to accrue in bulk far before they are useful in such numbers, and the boss fights just require waytoo much time to earn even a single skill point. I cannot be bothered to work towards the high-end skills when it takes a solid ten+ minutes of halting all other progress to get one, not because the bosses aren't dropping dead comically fast, but because it's not just fighting one or two phases, but rather like... fifteen?? It's sort of an absurd gauntlet, and not well communicated in any way that lets the player know what kind of progress they've made towards the stated goal (how many fights? which one am I on? Does it save progress between attempts? I've been on this all day and I am still unsure). Unique boss strengths and weaknesses hardly matter when the player is constantly swimming in BB to just neutralize the problems, and you can't really prepare an ideal build for any given boss since they're all just one element of a seemingly randomized larger pool. There's some very cool ideas present there, but they don't get to shine at all due to the implementation.
It's a shame, because a lot of the more interesting gameplay decisions seem to be locked quite a ways into that skill tree. I wish some of it was present via more traditional upgrades instead (ie. get basic ball's powers or quantity to x to unlock upgrade y), especially since it could make for a more interesting mid-game where presently things feel a bit railroaded into building up your power multiplier to mow through the aforementioned boss slog.
Also, the sound effects are absolutely farty. If you blared some mid-game audio in a preschool, you'd have kids rolling. I'm not sure if that's a good or a bad thing, but it's certainly a thing.
I want to like this. I think it's a brilliant idea and a decent start, but I can see so many ways that it can be improved that it's hard to not feel its shortcomings pretty quickly. I hope you stick with it.
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Comments
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You broke 1 million blocks, new sound effect added..... why?
idk
how do i get bbs
You get bb's from destroying black bricks(I think they're available after level 100 or 110)
Is 100
spoop
I remember this from coolmathgames lmao
this game is so skibiti fanum tax
This is really fun
Neat, a bit deafening when going to a new level, though.
Incredibly fun
Uhh... my game blacks out randomly, it work for a while atfer a refresh but breaks again after a whle
it doesn't let me fight the Boss brick
To fight boss brick, you need to kill a certain amount of black bricks, amount of black bricks you killed is under money, boss brick should say under it in black "x bb" where x is the amount of black bricks you need. (x could be 2000 or smth)
thank you
i crashed the game on level 260 0 prestige
Uhhhhhhhhhhhhhhhhhhhhhhhhh
and maybe you should sell instead of delete them for half of the first price
so if you sell the yellow one you get $12 back
lost my data in that update... Kinda annoying but its fine. Ill get back to the top eventually
Still one of the best idle game out there, excellent job and thank you so much ♥
does this save
yes
how do you fight the boss?
I am using browser and cant fight the boss it doesnt start it if I press the button
nvm
My suspicion is "reached max sounds and no lower priority" being spammed at the console is responsible for the lag-out in a short period of time.
That isn't the only console message being spammed. once I hit about 50,000 messages my Chrome hangs, and I'm seeing about 100 messages a second.
Having played this for a bit now, it seems like the game is its own worst enemy performance-wise as actually taking advantage of the many increasingly fast and scattering balls like the game wants me to makes it slow down to a crawl, which is very counter-productive when it's supposed to make progression faster. Even turning the visuals off doesn't seem to affect performance at all, so there's essentially a hard cap on speeding up progression before it instead becomes a lot slower.
I'm also a bit baffled by the boss mechanic making you not only refight every boss every time but also fight them an increasing number of times. The bosses themselves are a cool concept but adding exponentially more refights just drags out the game in a way that isn't fun and is way slower than any other form of progression. I get the skills are supposed to be special, but it's just too much and made me not want to bother.
That aside, this is a nice concept and I definitely had fun up to this point.
Progress was completly lost after restarting the browser. Don't understand why this game doesn't just use the local storage for saves or lets us export the save as a file, like basically any other game nowadays...
you can export save, tho for some reason the thing doesnt work if you dont have the downloaded version of game
Wish I could export the save but clicking the button does nothing at all. Tried disabling all script- and ad-blockers and it still does nothing. It seems to be trying to use pastebin for something according to NoScript but it's not happening. I'm using Waterfox.
something here isnt right
and then i hovered over the basic ball (tried with plasma, too, but it only says that with basic)
its a glitch that can happen if you prestige you can claim infinity gold
Hi, Kodiqi,
It seems suspiciously like you have introduced a memory leak in your recent update. After about twelve hours, I need to refresh the page or it will drop to about 1 frame every 2 seconds. I used to run for days with no speed drop and just the occasional "UNDEFINED" brick. I have yet to thoroughly investigate.
What's with the "ads"? I just get a black screen that interrupts my game. There's no ad and there's no way to remove ads.
It was a meta-commentary on video games and their place in the modern, post-cromulent world of capitalism.
Or I had screwed up some code. Should be fixed now, either way.
Thanks For The Game Kodiqi :D
====== NOTICE ======
There was a recent change on itch.io that resulted in save states being lost.
You can attempt to recover your progress by going to https://v6p9d9t4.ssl.hwcdn.net/html/1317921/index.html and exporting your save code, then import it at https://kodiqi.itch.io/idle-breakout
Sorry for the inconvenience.
so thats why im reset :(
It's working again-- first outage I've ever experienced-- but I lost my progress :(. Great game, though.
Sorry about that. There was a change on itch.io servers I wasn't aware of. I've posted a comment above that might help in recovering your lost progress.
the game isnt working
Hey, this game isnt working :(
I dunno if downloading it would work but it definitely isnt working on the web version-
Web version is fixed now. I still recommend the download version though, it just runs better.
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finally level 900
I Almost In Level 900
There We Go Level 900
The concept is brilliant, but as things are I feel like it peaks pretty quickly. It takes very little time for your balls to clear out entire screens so quickly that click upgrades are effectively useless (clicking as a whole sometimes is, given that powerups spawn behind ball and block objects and cannot be clicked on if obstructed), and since clicking is so unimpactful it's easy to look away until you have an absurd excess of money, which leaves me desperately wanting something like a "BUY 10" option.
BB points are entirely too easy to accrue in bulk far before they are useful in such numbers, and the boss fights just require way too much time to earn even a single skill point. I cannot be bothered to work towards the high-end skills when it takes a solid ten+ minutes of halting all other progress to get one, not because the bosses aren't dropping dead comically fast, but because it's not just fighting one or two phases, but rather like... fifteen?? It's sort of an absurd gauntlet, and not well communicated in any way that lets the player know what kind of progress they've made towards the stated goal (how many fights? which one am I on? Does it save progress between attempts? I've been on this all day and I am still unsure). Unique boss strengths and weaknesses hardly matter when the player is constantly swimming in BB to just neutralize the problems, and you can't really prepare an ideal build for any given boss since they're all just one element of a seemingly randomized larger pool. There's some very cool ideas present there, but they don't get to shine at all due to the implementation.
It's a shame, because a lot of the more interesting gameplay decisions seem to be locked quite a ways into that skill tree. I wish some of it was present via more traditional upgrades instead (ie. get basic ball's powers or quantity to x to unlock upgrade y), especially since it could make for a more interesting mid-game where presently things feel a bit railroaded into building up your power multiplier to mow through the aforementioned boss slog.
Also, the sound effects are absolutely farty. If you blared some mid-game audio in a preschool, you'd have kids rolling. I'm not sure if that's a good or a bad thing, but it's certainly a thing.
I want to like this. I think it's a brilliant idea and a decent start, but I can see so many ways that it can be improved that it's hard to not feel its shortcomings pretty quickly. I hope you stick with it.
This game has peak sound design. I love it so much :)
saving 4 me
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Bug where when bosses freeze balls they never unfreeze until after the fight
Totally not hacked save code
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it is hacked
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Update! My hack tool is complete! https://idlehacktool.pages.dev
It lets you change add or remove money, bbs and set the level you're at. Source code is at https://github.com/JoshAtticus/IdleBreakoutHackTool if anyone wants it. It's still a WIP.
how do you use the codes
You go to settings > import
Be warned, it will wipe all your progress! So export your code and back it up before you use any other codes
Mainly saving for myself but feel free to use it!
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10/10
Ball power go brrrr
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