An idle version of classic Breakout. Use multiple balls of different strength, speed and special abilities to smash a million bricks! 

Upgrade balls to reach higher levels and unlock power-ups to boost your progress!

You can try the Android version here - Google Play

StatusReleased
PlatformsWindows, HTML5
Rating
(19)
AuthorKodiqi
Made withGameMaker: Studio
Tagsclicker
Average sessionA few minutes
InputsMouse
LinksTwitter

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Click download now to get access to the following files:

IdleBreakout.exe 3 MB

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Great game, but gold needs to scale slightly better, as being on level 3000 and still only earning 3 gold every 20 levels is painful. It takes a few hours to get a single bit of progress which makes the game annoying more than anything.

After I prestiged the game freezes when I start it, making in unplayable.

(+1)

Giving some feedback at endgame gameplay. I'm at max Cash/Speed/Laser, and power at 4096x, and max balls at 230. Basically the game has come to a standstill now as it takes forever to get enough gold to upgrade power (which is the only thing that'll make any difference now). I was hoping to get all Skills before "ending" the game. But that's a far off fantasy as it takes forever to get one skill point. And even if I do try and kill the bosses Blockwork Orange V2 normally ends that if I'm not paying attention... Which it takes a half hour to get to and then if I don't stop the regen or extend the time it stops my progress. If I had infinite time on it I would be able to kill it. Then Blockula V2 has too much regen for me to get past if I don't disable it. Very annoying to try and baby till I get to that point. And even if I do get the Skill points the 8 costers are not that interesting other than the "Increased speed limit." Clicking and Powerups basically do nothing once you even get to that point of buying one of them.

Small bug when doing long bosses: balls get stuck going left to right at the bottom of the screen. Happens mostly to scatter balls. No way of really getting them unstuck till you end the boss gauntlet.

Improvements I'd like to see:

  • See boss damage. I have no idea which balls are actually doing the damage to the bosses. I know in general Plasma >> Cannon > Scatter >>> Sniper >>> Poison (with all skill upgrades for those balls) (I don't have the Basic ball Skill upgrades so I don't know if that's better or not). But that's mostly for the normal Blocks. Not bosses. 
  • If you lose a round of bosses that you pick up where you lost (so you don't have to waste another half hour to get to where you lost). Or maybe just cut out all the bull crap levels once you beat them 10 times...
  • A counter for how long the game has been running
  • A button to get to the Skills/Bosses menu at the top

Once you get to higher levels it seems Prestigeing is better for getting more gold than letting the game just continue idling (while buying upgrades). I was actually astonished that the Cash Bonus also got capped. Just why? Does power? Does Maximum number of balls? 

Other random questions: What's the use of Power Ups after an hour of the game? Why do lasers power get capped? Do lasers power increase with Prestige power upgrades (really hard to tell)? After getting far enough into the game is there a way to boost the speed at which you are in the starting stages of the game after Prestigeing? Again it's another babying of the game that takes like 6 hours+ to get back to where you were, and a lot of that is just getting to the first hour of upgrades, then waiting 5 hours to get some money to get over that hump. (I get that that's the main part of Idle games, but after playing the game so much it feels like more of a chore than a game to even feel like any progress).

Sorry I probably came off a bit whiny. I do highly recommend this game as it was a lot of fun to get to maybe level 1,000 and complete 20 bosses. Just want to see the end game feel like it's a finished product.

(1 edit) (+1)

Spoilers: I did provide info that could take some fun from the game, just thought i would make that present.
This is fun little background thing to do. biggest issue is after about 10 or so prestige's which happens in a hour at most you can basically go infinitely. 40 scatter balls + 60K damage basically instantly destroys anything on screen up until about level 10K. This is all due to a lack of real scaling in percentages.

The biggest issue i have with this is the difference between bosses and standard levels is pretty insane. Grinding out those skill points is a slow and tedious process with little to no reward. The biggest reward being max speed cap increased to 60 but to unlock that you need atleast 15 points. The problem is the bosses are not necessarily hard to defeat it's they are very time consuming. The time it took me to write this i beat 2 bosses for 2 points a peice. On a side note I have noticed every now and then you will get gold when a  boss dies, but the issue is a boss dying takes 5 or 6 minutes and rewards 1 gold where passing 20 levels can take as little as 6 or 7 seconds later on and rewards more gold depending on where you are. The bosses need a lot of work as they don't fit in with the game very well, but the game itself is pretty fun and enjoyable otherwise. My suggestion would be to make the bosses more balanced with the game itself by making the bricks in regular levels take more hits/power to break or making the bosses take less time or be more rewarding.

tl/dr: The game is overall good but a lot of balance issues are had such as a lack of scaling. would recommend playing though. Also paying if you have the cash because it has a lot of potential to be a good idle game.

Really really fun, can't wait for more content and bug fixes. I have encountered one particular bug where when each level starts all balls will suddenly re-spawn from the bottom left corner.

look out for those pesky copiers! coolmathgames, armor games, and kongregate posted the exact same thing!

Why does the coolmathgames.com version have skills icons whereas this version and the kongregate version don't?

on skills 0.1 you spelled prestige "pretige" (should probably fix that)

make crates that you can get different balls in

THAT WILL BE LITTTT

Fun time waster!  Just wanted to mention a typo:  Under the "Skills" tab, in the description that shows on clicking upgrade 4.3, the "b" is missing in the word "cannonballs".

That shows on the version running under armorgames.com at this time.  Presumably elsewhere as well.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 3
for object obj_brick_mob:

Unable to find any instance for object index '63' name 'obj_ball_buster'
at gml_Script_scr_special
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_special (line -1)
gml_Object_obj_brick_mob_Alarm_3 


fighitng brick loaf

Same here, crah comes with downloaded standalone version.

It occures when Brick Loaf activated the Freeze-Attack.

Not sure where to leave feedback or report stuff.

Game stops running if page is not active on top. if i switch to a different tab in the same window it doesn't run in the background.

At times I have noticed the costs for additional balls goes up and down. for exampled ball 55/100 800 mill, ball 56/100 1000 million, ball 57 732 m , 58, 650 mill. numbers are just for illustration purposes only.

Are lazers affected by prestige mods?

Please add some text letting us know there is a cap on upgrades or prestige if they exist. 

Possible suggestions for future additions:

adding tertiary affects to balls after capping first mod, Chaining of skills through blocks, cannonballs periodically exploding, secondary waves for plasma balls, infection growth to nearby blocks,


option to reset damage counters to test effectiveness of different setups.


add some text explaining prestige and what it does. I have never played a game with such a thing and it was very unexpected and i almost didnt continue playing after getting sent back to level one. 

add some elevational marks to the sniper symbol as now it just looks like a + ball