Spoilers: I did provide info that could take some fun from the game, just thought i would make that present. This is fun little background thing to do. biggest issue is after about 10 or so prestige's which happens in a hour at most you can basically go infinitely. 40 scatter balls + 60K damage basically instantly destroys anything on screen up until about level 10K. This is all due to a lack of real scaling in percentages.
The biggest issue i have with this is the difference between bosses and standard levels is pretty insane. Grinding out those skill points is a slow and tedious process with little to no reward. The biggest reward being max speed cap increased to 60 but to unlock that you need atleast 15 points. The problem is the bosses are not necessarily hard to defeat it's they are very time consuming. The time it took me to write this i beat 2 bosses for 2 points a peice. On a side note I have noticed every now and then you will get gold when a boss dies, but the issue is a boss dying takes 5 or 6 minutes and rewards 1 gold where passing 20 levels can take as little as 6 or 7 seconds later on and rewards more gold depending on where you are. The bosses need a lot of work as they don't fit in with the game very well, but the game itself is pretty fun and enjoyable otherwise. My suggestion would be to make the bosses more balanced with the game itself by making the bricks in regular levels take more hits/power to break or making the bosses take less time or be more rewarding.
tl/dr: The game is overall good but a lot of balance issues are had such as a lack of scaling. would recommend playing though. Also paying if you have the cash because it has a lot of potential to be a good idle game.
Really really fun, can't wait for more content and bug fixes. I have encountered one particular bug where when each level starts all balls will suddenly re-spawn from the bottom left corner.
Fun time waster! Just wanted to mention a typo: Under the "Skills" tab, in the description that shows on clicking upgrade 4.3, the "b" is missing in the word "cannonballs".
That shows on the version running under armorgames.com at this time. Presumably elsewhere as well.
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Alarm Event for alarm 3 for object obj_brick_mob:
Unable to find any instance for object index '63' name 'obj_ball_buster' at gml_Script_scr_special ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_scr_special (line -1) gml_Object_obj_brick_mob_Alarm_3
Game stops running if page is not active on top. if i switch to a different tab in the same window it doesn't run in the background.
At times I have noticed the costs for additional balls goes up and down. for exampled ball 55/100 800 mill, ball 56/100 1000 million, ball 57 732 m , 58, 650 mill. numbers are just for illustration purposes only.
Are lazers affected by prestige mods?
Please add some text letting us know there is a cap on upgrades or prestige if they exist.
Possible suggestions for future additions:
adding tertiary affects to balls after capping first mod, Chaining of skills through blocks, cannonballs periodically exploding, secondary waves for plasma balls, infection growth to nearby blocks,
option to reset damage counters to test effectiveness of different setups.
add some text explaining prestige and what it does. I have never played a game with such a thing and it was very unexpected and i almost didnt continue playing after getting sent back to level one.
add some elevational marks to the sniper symbol as now it just looks like a + ball
← Return to game
Comments
Log in with itch.io to leave a comment.
Spoilers: I did provide info that could take some fun from the game, just thought i would make that present.
This is fun little background thing to do. biggest issue is after about 10 or so prestige's which happens in a hour at most you can basically go infinitely. 40 scatter balls + 60K damage basically instantly destroys anything on screen up until about level 10K. This is all due to a lack of real scaling in percentages.
The biggest issue i have with this is the difference between bosses and standard levels is pretty insane. Grinding out those skill points is a slow and tedious process with little to no reward. The biggest reward being max speed cap increased to 60 but to unlock that you need atleast 15 points. The problem is the bosses are not necessarily hard to defeat it's they are very time consuming. The time it took me to write this i beat 2 bosses for 2 points a peice. On a side note I have noticed every now and then you will get gold when a boss dies, but the issue is a boss dying takes 5 or 6 minutes and rewards 1 gold where passing 20 levels can take as little as 6 or 7 seconds later on and rewards more gold depending on where you are. The bosses need a lot of work as they don't fit in with the game very well, but the game itself is pretty fun and enjoyable otherwise. My suggestion would be to make the bosses more balanced with the game itself by making the bricks in regular levels take more hits/power to break or making the bosses take less time or be more rewarding.
tl/dr: The game is overall good but a lot of balance issues are had such as a lack of scaling. would recommend playing though. Also paying if you have the cash because it has a lot of potential to be a good idle game.
Really really fun, can't wait for more content and bug fixes. I have encountered one particular bug where when each level starts all balls will suddenly re-spawn from the bottom left corner.
look out for those pesky copiers! coolmathgames, armor games, and kongregate posted the exact same thing!
Why does the coolmathgames.com version have skills icons whereas this version and the kongregate version don't?
on skills 0.1 you spelled prestige "pretige" (should probably fix that)
make crates that you can get different balls in
THAT WILL BE LITTTT
Fun time waster! Just wanted to mention a typo: Under the "Skills" tab, in the description that shows on clicking upgrade 4.3, the "b" is missing in the word "cannonballs".
That shows on the version running under armorgames.com at this time. Presumably elsewhere as well.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 3
for object obj_brick_mob:
Unable to find any instance for object index '63' name 'obj_ball_buster'
at gml_Script_scr_special
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_special (line -1)
gml_Object_obj_brick_mob_Alarm_3
fighitng brick loaf
Same here, crah comes with downloaded standalone version.
It occures when Brick Loaf activated the Freeze-Attack.
Not sure where to leave feedback or report stuff.
Game stops running if page is not active on top. if i switch to a different tab in the same window it doesn't run in the background.
At times I have noticed the costs for additional balls goes up and down. for exampled ball 55/100 800 mill, ball 56/100 1000 million, ball 57 732 m , 58, 650 mill. numbers are just for illustration purposes only.
Are lazers affected by prestige mods?
Please add some text letting us know there is a cap on upgrades or prestige if they exist.
Possible suggestions for future additions:
adding tertiary affects to balls after capping first mod, Chaining of skills through blocks, cannonballs periodically exploding, secondary waves for plasma balls, infection growth to nearby blocks,
option to reset damage counters to test effectiveness of different setups.
add some text explaining prestige and what it does. I have never played a game with such a thing and it was very unexpected and i almost didnt continue playing after getting sent back to level one.
add some elevational marks to the sniper symbol as now it just looks like a + ball